March of Nobility     

 

Gives a bonus to moral and loyalty-based checks.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None. This is considered as a spell.

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness above 5.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

8 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march is finished.

Effect Time:

Instant.

Explanation:

 

While the Bard is performing this march, he or she will gain favor in the sight of others hired to do a task.

 

This march is good to help aid the Bard in keeping the loyalty of allies and those whom he or she may have hired on to do a rather difficult task as follows: +1 to moral and loyalty-based checks in favor of the Bard (+1 per level advanced).

Hand/Feet Movement:

Marching.

 

This is a march with the following words:

For our own we pave the way
To the end seek victory
Ner' upon our foes give way
Chaos end and set us free

Healing:

None.

Immunities:

Allies effected by charms and fear cannot be benefitted by this march.

Maximum Adjustment:

+6 This march stacks with "Chant of Nobility" in the Adventurer section.

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

3 Silver.